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Nashoc3

Getting dirty w/ DX9

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I bought Jim Adams book, Programming Roleplaying games w/ Direct X awhile back. I tried to convert the code from DX8 to DX9, but found I wasn't quite skilled enough to tackle the problem. Anyway, I really would like to get back into game programing, So I was wondering if there is any sort of conversion code to go from DX8->DX9? If not, what about updates to the DX8 code? (I know Jim used to have a site with updates, but I'm unable to locate it). Finally, If there is not a conversion kit to go from DX8->DX9, I was thinking about starting fresh... By fresh I mean using Jim's scripting language, Spell systems, Item systems, etc. but purchase a new book (DX9) and design my own engine with elements from what I'll learn about DX9 and from Jim's Book. What do yall think?

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D3D8 is really not very different from D3D9 at all. You can probably count the major runtime differences on two hands (there are many, many new D3DX features). Check out this MSDN pages - it is just what you are looking for.

Dang...it looks like there are 12 major changes listed. Make it you can count the changes on two hands and two toes [smile]

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Thanks Circlesoft, that's exactly what I was looking for :)

Anyone know Jim Adams website so I can grab the updated code?

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