DX9 initialization in cbuilder6
does any one know how to setup cbuilder for directx9
i linked the libraries and header but unfortunately thousands of errors where
displayed...?
Did you use the libs that come with DirectX SDK? They are not compatible with Borland C++ Builder. Download compatible headers & libs here.
it didn't recognize the sqrtf function call in d3dmath.inl ?
where to put dll files are they the reason ?
where to put dll files are they the reason ?
Hi there eGamer,
[The Question]
it didn't recognize the sqrtf function call in d3dmath.inl ?
[The Answer]
Add the following line at the top of your main class.
#define sqrtf (float)sqrt
[The Question]
it didn't recognize the sqrtf function call in d3dmath.inl ?
[The Answer]
Add the following line at the top of your main class.
#define sqrtf (float)sqrt
what you told me has completely solved the problem and now cbuilder works
perfect with directX9 , cbuilder as a compiler an a tool is far powerful and flexible than vc6 but i want to ask something : why the previous code ran well in vc6 without adding the #define(s) you told me about where are they located...
perfect with directX9 , cbuilder as a compiler an a tool is far powerful and flexible than vc6 but i want to ask something : why the previous code ran well in vc6 without adding the #define(s) you told me about where are they located...
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