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GroZ2D Game Engine - Shader Testing

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Hey all, I'm chipping away on my 2D game engine. I got shader based screen post processing working the other day and I'd like to test to make sure it all displays alright. Snag it here. It requires .NET 1.1 platform, DirectX 9.0c (atleast April update). If it complains of a missing file (System.IO.Exception), try snagging from here. Left mouse places a ripple, right mouse temporarily greyscales the screen. (The ripples aren't very visible in that picture). Let me know how it runs, what errors you have. GroZ2D.txt contains a minor amount of debug information if it crashes horribly. Thanks guys! EDIT: Apparently it crashes (hard) if you resize the window. Don't do that. =P [Edited by - GroZZleR on August 10, 2005 1:53:44 PM]

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