Jump to content
  • Advertisement
Sign in to follow this  
GroZZleR

GroZ2D Game Engine - Shader Testing

This topic is 4845 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, I'm chipping away on my 2D game engine. I got shader based screen post processing working the other day and I'd like to test to make sure it all displays alright. Snag it here. It requires .NET 1.1 platform, DirectX 9.0c (atleast April update). If it complains of a missing file (System.IO.Exception), try snagging d3dx9_25.zip from here. Left mouse places a ripple, right mouse temporarily greyscales the screen. (The ripples aren't very visible in that picture). Let me know how it runs, what errors you have. GroZ2D.txt contains a minor amount of debug information if it crashes horribly. Thanks guys! EDIT: Apparently it crashes (hard) if you resize the window. Don't do that. =P [Edited by - GroZZleR on August 10, 2005 1:53:44 PM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!