Advertisement Jump to content
Sign in to follow this  

3d Sound framework

This topic is 4913 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Its been so hard for me to think of a useful sound engine framework, using UML, y have got to think of a bunch of classes that might help me to play sounds and move them arround the listener...but i cant figure out future design problems...cause sound its too abstract to see it in my mind. here is what i've got: public class Audio <<abstract>> //it has attributes like (x,y,z) buffer,source,etc. public class Ogg : public Audio public class PlayList //its an array or a hashmap of Audio objects public class Player //takes the Audio Objects from the PlayList and plays them public class SndManager //loads the playlist and acts as a Facade for the Game subsystem....thats all. can anyone help me with this crappy design?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!