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silverphyre673

Server design for multiplayer games

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Preamble I am not making an MMORPG. I do not have the time, skill, or interest. I am interested in learning about these fabled games, and some of the design that goes into them, specifically the servers. Thank you. I just wanted a little bit of information on how you might go about programming a server for an MMOG. No specifics. I have read some articles on data storage and things of that nature, but what I am really interested in is how the design might differ from writing a single player game, if you understand my meaning. As I see it, you have a server for two main reasons. Firstly, it is a central location for all the players to connect to, which will not force them to use their non-specialized computers to run the game. Trying to host a large MMO on a home PC would be no fun for anyone (What? Why is the ping 999?). Secondly, security. You don't want the players giving themselves items and hacking their game. This is pretty self-explanatory. Anyways, the main point here is that the client/server structure and the all-in-one single player game must be designed differently. This is just an educated guess, but I doubt that a game server is just, more or less, designed like a single player game that doesn't usually render, but is dedicated to quickly and securely running the game and managing everything, and maybe part the experience you get from programming "normal" games doesn't apply when writing a server. Obviously, it is hard for me to articulate exactly what I mean, but, in the end, I am just curious as to how the overall structure and process of design differes when writing a MMOG server as opposed to a single player game. Thanks for reading, and hopefully responding.

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I digress, but I skimmed some of those (4, 5 and 6) when at a bookstore recently, and was really excited by them. However, they are $75 in hardback. Does anyone know if you can get them paperback? Let's check amazon...

Anyways, post if you have info. I appreciate it.

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