Jump to content
  • Advertisement
Sign in to follow this  
Richy2k

My terrain engine...screenshots enclosed..

This topic is 4846 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Been working for a few weeks on and off (fulltime job getting in way) on a game engine for an RTS I am making...its been a long few weeks, and i've finally got some reasonable screenshots to show! Spent all yesterday implementing normal mapping and specular mapping, and earlier on someone pointed me to a nice plugin for the gimp to generate normal maps. anyways, tell me what you guys thing, what you reckon should be improved, I still have a lot of work to do yet, and that includes having a decent sky, not just an image painted on:

Share this post


Link to post
Share on other sites
Advertisement
Good start, it looks nice, but it needs more features:
+water
+grass
+trees

Quote:

and earlier on someone pointed me to a nice plugin for the gimp to generate normal maps

Could you give me a link to that plugin?

Share this post


Link to post
Share on other sites
I reckon it will look better with some trees plonked on....and I know I still have water to do...i'm dreading it. But I would rather get one thing working perfectly (or as near), such as the terrain renderer, than having lots of features all looking crap. I have the whole summer to do this so I should be ok!

Normal map generation plugin for the gimp

[Edited by - Richy2k on August 10, 2005 9:32:04 AM]

Share this post


Link to post
Share on other sites
Looks nice, keep it up. :)

Stuff to be improved are the obvious things you probably already aware of:
- better sky.
- more variation (surface, soft hills versus sharp rocks) to make it interesting.
- maybe some more LOD: more detailed textures for polygons close by, a more blurry low detailed view for greater distances (to create more depth).
- trees, bushes, roads, tracks, stuff like that.
- ninja's (you gotta have ninja's).

Share this post


Link to post
Share on other sites
water is very easy to do, just make a single quad at water level,
i used the render solid noise plugin from the gimp to make my bumpmaps but it seems a bit flawed
i wouldnt worry to much about specular mapping for terrain, its not realistic.
its something everyone does in their 3d scenes nowadays (they all look like theyre made out of plastic or had a water coating over every surface)

Share this post


Link to post
Share on other sites
I don't want to resort to the rendering one big quad "hack"...it has its artifacts at the edges. Although I might have a go at using just one quad for now, and just using shaders to plonk on details. Will probably be a lot easier. Also, i'll take note of that specular mapping on terrain thing, it looks fine on snow...but maybe I can free the GPU a little for some specular on models and on water eh?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!