My terrain engine...screenshots enclosed..

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9 comments, last by kburkhart84 18 years, 8 months ago
Been working for a few weeks on and off (fulltime job getting in way) on a game engine for an RTS I am making...its been a long few weeks, and i've finally got some reasonable screenshots to show! Spent all yesterday implementing normal mapping and specular mapping, and earlier on someone pointed me to a nice plugin for the gimp to generate normal maps. anyways, tell me what you guys thing, what you reckon should be improved, I still have a lot of work to do yet, and that includes having a decent sky, not just an image painted on:
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
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Good start, it looks nice, but it needs more features:
+water
+grass
+trees

Quote:
and earlier on someone pointed me to a nice plugin for the gimp to generate normal maps

Could you give me a link to that plugin?
I reckon it will look better with some trees plonked on....and I know I still have water to do...i'm dreading it. But I would rather get one thing working perfectly (or as near), such as the terrain renderer, than having lots of features all looking crap. I have the whole summer to do this so I should be ok!

Normal map generation plugin for the gimp

[Edited by - Richy2k on August 10, 2005 9:32:04 AM]
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
The link doesn't work!
Try now ;-)
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
Looks nice, keep it up. :)

Stuff to be improved are the obvious things you probably already aware of:
- better sky.
- more variation (surface, soft hills versus sharp rocks) to make it interesting.
- maybe some more LOD: more detailed textures for polygons close by, a more blurry low detailed view for greater distances (to create more depth).
- trees, bushes, roads, tracks, stuff like that.
- ninja's (you gotta have ninja's).
Thanks, it works... :)
Nice. Could use a little fog in the distance.
water is very easy to do, just make a single quad at water level,
i used the render solid noise plugin from the gimp to make my bumpmaps but it seems a bit flawed
i wouldnt worry to much about specular mapping for terrain, its not realistic.
its something everyone does in their 3d scenes nowadays (they all look like theyre made out of plastic or had a water coating over every surface)
I don't want to resort to the rendering one big quad "hack"...it has its artifacts at the edges. Although I might have a go at using just one quad for now, and just using shaders to plonk on details. Will probably be a lot easier. Also, i'll take note of that specular mapping on terrain thing, it looks fine on snow...but maybe I can free the GPU a little for some specular on models and on water eh?
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd

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