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Geeman

Line-Line Intersection 3D

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Hi, How can I determine the point of intersection of two lines in 3D space? I have been using http://www.gamedev.net/reference/articles/article423.asp for 2D space, and it works wonders. But I need to extend it into 3D Space. Thanks

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In 3D, you'll be more interested in whether two lines are "close enough" than whether they're intersecting; numerical imprecision will make your intersection calculations all wacky otherwise. And to determine how close they are, look here.

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Thanks,

Ok, say I calculated how close my lines are. I use a tolerance value to determine if the lines are touching or not.

I still need to know where (or at least, close to where) the 'intersection' is

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Quote:
I still need to know where (or at least, close to where) the 'intersection' is
If you use the minimization algorithm (as described in Eberly's materials, or Graham's article in GPG), you should end up with parametric values corresponding to the closest pair of points on the lines. The average of these two points will give you an approximate point of intersection. (Let me know if that's not clear...)

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