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cristi_zz

Drawing image into FBO

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How can I draw an image into FBO? I tried something like: glBindTexture(textureId) //textureId loaded from disk image glBegin(GL_QUADS) glTexCoord2f glVertex3f ..... glEnd() but i got an white rectangle. Without FBO code work fine. Thanks.

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how are you setting up teh FBO?
how are you binding targets to the FBO?
does it report the framebuffer as complete?
*add any number of 1000 questions which could be asked as you havent given vaguely any infomation*

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