Advertisement Jump to content
Sign in to follow this  
Drakex

Quick question about the Lighting state in Effects

This topic is 4908 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If you're using a custom vertex shader in an HLSL Effect, does the Lighting state do anything? Does turning it on or off give any kind of performance gain? I've seen it done before, and am just wondering.

Share this post


Link to post
Share on other sites
Advertisement
afaik, the lighting in the FF pipeline is applied per-vertex. So when you use your own vertex shader, no per-vertex FF operations like lighting do appear (would need to verify it though).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!