Jump to content
  • Advertisement
Sign in to follow this  
MrWereWolf

Programs using WGL_ARB_render_texture act strangely.

This topic is 4849 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Programs using WGL_ARB_render_texture with mipmapping act strangely on my computer. While rendering, periodically the program "pauses" and the image gets corrupted. After a while the program never returns from a "pause", crashes (I have to reboot), or returns me a "Microsoft Visual C++ Runtime Error" message with the name of my program, which is very strange, because my program is not written in a C++ compiler! (Spooky!!!) Other programs using the same feature do the same thing. The problem disappears when I disable mipmaps generation. Another spooky thing: I checked out, and I found that the program crashes during SwapBuffers(hdc); In my opinion this might be a driver bug. I have a GF4MX, Win2K, Athlon1700, driver version 61.14 (I think...) (I am very afraid because my computer acts strangely. Tomorrow he might pick up an axe and kill me, no kiddin'...) //Mr.WereWolf//

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!