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Programs using WGL_ARB_render_texture act strangely.

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Programs using WGL_ARB_render_texture with mipmapping act strangely on my computer. While rendering, periodically the program "pauses" and the image gets corrupted. After a while the program never returns from a "pause", crashes (I have to reboot), or returns me a "Microsoft Visual C++ Runtime Error" message with the name of my program, which is very strange, because my program is not written in a C++ compiler! (Spooky!!!) Other programs using the same feature do the same thing. The problem disappears when I disable mipmaps generation. Another spooky thing: I checked out, and I found that the program crashes during SwapBuffers(hdc); In my opinion this might be a driver bug. I have a GF4MX, Win2K, Athlon1700, driver version 61.14 (I think...) (I am very afraid because my computer acts strangely. Tomorrow he might pick up an axe and kill me, no kiddin'...) //Mr.WereWolf//

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