Advertisement Jump to content
Sign in to follow this  
Ancient Spirit

Rendering Question.

This topic is 4906 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

it depends on what API your using and what model file type.

But generally you would use a thing called "key framing", for pre-coded animations, and any number of algorithms for real-time cloth and hair Ect.

Key framing is where in the model file there are several "key positions", for each movement. What the programmer does is when the model is loaded and displayed, the programmer fills in the gaps between these key frames with a computer estimation of what should go there. This is called tweening. This is useful because it gives the programmer the power to change the complexity of the transitions between key frames, to produce smoother or choppier animation.

It’s a pretty horrible explanation I’ve done, but here are a few resources for you:

Key framing in Wikipedia
Tweening in Wikipedia

[Edited by - liam666 on August 11, 2005 7:24:46 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!