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Question about parsing x files

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Hello, I follow this article to implement x file parsing. http://www.gamedev.net/reference/programming/features/xfilepc/default.asp There is one question I don't find an answer for in the article. a frame(Bone) can contains: -other frames -meshes A mesh can contain skinweight sections that also contain a skin offset matrix. So there is in theory a n-m relationship between meshes and bones. A mesh can have a specific skin offset matrix for every bone. I think this means defferent meshes can have different skin offset matrices for the same bone doesn't it? The articel has just one skin offset matrix per bone. How can that work? In the source code meshes are concatenated but I don't see where the different skin offset matrices are being taken care of. Please shed some light on this. Thanks Markus

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