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Using D3DX To Load Images From Resources

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I've asked this question a number of times on a number of forums, and yet, no one seems to have the answer! Has anyone managed to load textures from resources that are not BMP files using D3DXCreateTextureFromResource/D3DXCreateTextureFromResourceEx? If so, please tell me how you did it. Here is what I have in the resource script: Ball RT_RCDATA "ball.png" And here is how I create the texture: D3DXCreateTextureFromResource(Device, NULL, "Ball", &Ball); I don't understand what is going on. In the documentation it says, "The resource being loaded must be of type RT_BITMAP or RT_RCDATA. Resource type RT_RCDATA is used to load formats other than bitmaps (such as .tga, .jpg, and .dds)." I'm loading a PNG and I've got it loaded as type RT_RCDATA, so everything should be fine. Please help, Leeran

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