Jump to content
  • Advertisement
Sign in to follow this  
Stiffler

A DirectX Library

This topic is 4845 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys, I am creating a DirectX library for others who are not experienced with programming to use, while facilitating those that are able to work with it themselves. But, I am out of things to add. I have finished Particle Systems, 2D Sprites, Meshes, Fonts, and Sounds. What else should i include support for? Thanks a lot.

Share this post


Link to post
Share on other sites
Advertisement
I really like the particle systems and sounds idea. However, I'm curious how you wrapped some of the D3DX interfaces that are already very simple, like Sprite, Font, and Mesh. It would also be cool to have a device enumeration/creation module and some input stuff. Also, functionality to play movies and/or MP3s through DirectShow would be quite useful.

Share this post


Link to post
Share on other sites
I would also suggest user interface support. ie. layering of quads to represent buttons, scroll bars, etc...which support user input (clicking, dragging, etc...)

Cheers!
Jeromy

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!