Quote:Original post by AlbertoT
However I do not really understand why Torque is so popular.
There are much better game engines, at the same price level, on the market.
For example Truevision3D or even DarkBasic SDK.
One of the main appeals of Torque is that it's a proven solution--it has powered at least one AAA game (Tribes 2). It also has several subsystems that the above two examples lack. Truevision (I've had just a bit of experience with TV, so correct me if I'm wrong) lacks any kind of scripting system, DarkBasic (I am completely deficient in experience with this solution) is far less robust than either solution, so I've gathered. Torque's netowrking subsystem is far superior than either DarkBasic or Truevision.
Aside from these above points shine a few paramount highlights for Torque:
1) Torque is cross-platform (OSX, Linux, Win32--I believe both TV and DB are Win32 only). In an industry where the Win32 market is dominated by the big boys having Mac and Linux (Linux less so?) support to make some ground in these niche markets is important.
2) The 100 USD license includes the full source code to the engine. While trudging through this code is at times trying, it's an invaluable resource in both using Torque for a project and for education (one of the valuable things I learned while examing Torque is that game engines are certainly not perfect examples of software engineering).
Don't get me wrong, both TV and DB are decent solutions--especially if you want to whip something up quickly. However, I think you aren't giving Torque the credit it deserves.