model rendering speed
I am making a game that will have alot of models on the screen at once, so I need speed. Which would be faster:
details on the modelas a texture, or
model the details and use a solid color
Thanks in advance
Textures. Have you seen any game go the other way?
Just for comparing, try getting the same quality that you get from textures using modeling & per vertex colors. Compare render speeds. Then make decision: textures.
Just for comparing, try getting the same quality that you get from textures using modeling & per vertex colors. Compare render speeds. Then make decision: textures.
Wait, I forgot bump mapping. >.<
So, the textures are faster, but if you add bump mapping to it, then which would be faster?
So, the textures are faster, but if you add bump mapping to it, then which would be faster?
It's pretty much always going to be faster to use textures when based against the same level of detail. The end. I'd love to explain it further, but in all honesty, I don't really know all the reasons, only that that's the way it is. BTW, with all those models, if you can shove the textures for all of them onto one texture sheet, it will be much faster then loading a bunch of different textures for each one.
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