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Direct3D help

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I've been trying to learn direct3d for some time and have gotten many a book to teach me but no matter what i read i cant seem to grasp this API, can anyone here please direct me to a really good beginners tutorial or some sort of course i could take for it, preferably a tutorial that doesnt send me straight into working with vertices and indices first, i would like to be able to do the basics such as loading a model first, then and only then, once i've grapsed the core of how Direct3D functions, move onto actual geometry creation.

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I found 32 bits to be the most helpful to me..read the beginner tuts, if you still can't grasp it..maybe you need to work on the Win32 API a bit more..or let us know what part of Direct3d is confusing you..don't skip any of the beginning parts if you don't understand it

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There is a tiny problem with your preferred way. A model consists out of vertices and indices. Without knowing how these 2 work, you can't load the model.

First of, what is it you don't understand? I started out by constructing my own cube(In code). I learned how to place data into a vertexbuffer(Although I'd have to read up how I do it again) and then took a piece of paper, and drew a cube.

I gave all points in the cube coordinates(Assuming my cube was 2 units in size and was located a 0.0, 0.0, 0.0), entered them into the VB and drew it. Worked after some fiddling around. Indexbuffers was easy since it's pretty much the same.

Toolmaker

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