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-justin-

Including some sounds (how?)

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I've gotten to the end of my second game and I finished making some sounds for it. However I'm not sure what sound API to use. I looked into DirectSound (what little documentation you can find) but you have to build a wav loader. I heard about FMOD but that's pretty expensive. I don't need anything huge but I'd like to be able to play MIDI and WAV files. Thanks.

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Quote:

# Yes that's right, if your product is not intended to make any money, and is not charged for in any way, then you may use FMOD in it for FREE!
# Many people use it for free until their commercial product is about to be published. This is a great way to evaluate FMOD and see if it suits your needs without any obligations.
# If you want to use it in a commercial product, then please see below for pricing and conditions.


That's taken from the FMod site. Is your game enough quality to be published and to make some money with? If not, use it, since it's free for non-commercial use.

Toolmaker

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You might want to check out SDL sound...I've never used it myself..but judging from all the other SDL stuff..i'm sure it's rather simple..Otherwise you can find some tutorials on DirectSound..if you can't find any I'm sure the people here at GameDev have some bookmarked or can help ya out a bit..

ArchG

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