Jump to content
  • Advertisement
Sign in to follow this  
DvDmanDT

Gouraud shaded, but with textures?

This topic is 4843 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well.. This is what I would like to do.. Say I have 3 different textures.. And each corner of a vertex is associated with one of them, and I would like to do some sort of fading between them, without any shaders.. Can this be done, or will I need to make different textures for each possible outcome? The reason I ask is that I'm doing a point-based RTS, where each point has a material/texture.. I would kinda like to smooth it out.. At the moment I'm using diffusecolor with a 'detail' texture.. But it doesn't really look that good.. Any pointers?

Share this post


Link to post
Share on other sites
Advertisement
Thanks alot.. I think that's what I need!

Edit:
Damn.. The demo from the article ran at 10 FPS at my target platform (AMD Duron, 700Mhz, 320mb ram and 8mb gfx, built-in nvidia stuff).. :p Any other ideas?

Edit 2:
Damn spelling errors.. Anyway.. How would you do it? Anyone?

[Edited by - DvDmanDT on August 12, 2005 11:49:37 PM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!