Jump to content
  • Advertisement
Sign in to follow this  
dnaxx

Driving traces

This topic is 4842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I have a multi-textured terrain and there I want to show driving traces when a car slows down or it goes into a skid. How can I do such a "effect"? dnaxx

Share this post


Link to post
Share on other sites
Advertisement
Using another texture unit would be too expensive, as driving traces will only be on some parts of the screen. Try rendering sprites on the places where you want those traces (or possibly a textured triangle strip for each wheel)
I hope this helps.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!