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gamacreata

Graphics help

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Im a noob to graphics, directx, and everything in that regard, but have a firm knowledge in programming. I am beginning to programm a game engine for a game i'm making. What should I use to design my levels? 3ds max, or something like unrealed? I also wanted to know how shaders,like HLSL and DX9 Shader fit in.Thanks

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Just a little tip, don't write your engine now. I'm not one of the engine bashers that GDNet has in spades, but to be able to put together a solid design for your engine you have to have a good knowledge of what you want to do. I would strongly recommend writing your game without first making an engine, if the game isn't too big, or by writing a few smaller apps to get familliar with the technologies you intend to use. I made the mistake of doing what you are doing with my first engine, and boy, that did not turn out well.

If you are set on making the engine, then still write a few sample demos to get used to the tech first. The D3DX Sample Framework will help you get these done quickly. Once you can use the tech properly, you will be in a better position to wrap it propperly.

EDIT: As for what to make your game in, most modelling / world building software can be used - you just have to support their format (and abide by whatever license they have). And the shaders fit in by replacing the fixed funtion pipeline with your own custom programs. This allows you to perform complex manipulations of the vertex, or color data to create effects that are too expensive to do on the CPU.

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Guest Anonymous Poster
Maya in my friends (does game models for a living) eyes is just as good as Max. They both have pros and cons, it's just whatever you prefer.

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