Jump to content
  • Advertisement
Sign in to follow this  

Problems with tolua and a linked list

This topic is 4843 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I'm having a problem geting a pointer from one of my structs... The code used by tolua is something like this: typedef struct type_base { ... float x; struct type_base *nextType; } Type; but when, in the script, I try something like newType = oldType.nextType; newType.x = 10; the access to the x field does not work. In the generated .c file, the field getter returns "type_base", when I wanted to get "Type". How can I solve this problem without having to cast in the script? thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!