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Raeldor

XML Exporter for 3D Studio Max and Other Q's?

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Is there an exporter for 3D Studio Max that will export into XML. I mean to have a dialog that you can choose what you want exported from the scene (vertices, UV's, animations, etc.) and it will export as a hierarchical XML file? Seems like this would be a good format for beginners such as myself to work with. For professional game engines, do they normally have exporters that will steam binary straight into their object classes? How do they normally work? Thanks

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Guest Anonymous Poster
XML is an extremely bloated format for 3d data. Just use Mr. Pacome Danhiez's exporter, it's perfect:

http://www.easeproduction.new.fr/

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search for collada (which will prolly be the standard format in a couple of years time)
all major modelling apps have exporters for it

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I have not seen an XML exporter to be honest, but at our company our exporter exports to a binary format that contains all the information in the scene. We then take that binary format and run it through various converters to create game-specific data. Exporting directly to a format for runtime would require re-exporting the data from the modelling tool if the format had to change or a bug was detected. This way we just run the binary converter, all of which can be managed by dependency tracking with NMAKE.

XML would be ok for a fat format, but I can image those files would get really big. They might compress pretty well though.

- S

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Check out the Ogre engine as they have various exporters for Max, Maya, etc that will export to XML. They use it as an intermediate format and for ease of serialization, as to use assets in the engine you must convert that XML into their binary format.

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