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ramy

weird texture disposal problem :S

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hey guys, thers is a ghost in my code. i know there rnt scuh thing as ghosts in code, but something is wrong, or im going crazy :p my problem is, i load textures into a mesh. then in a line, i call a function that fiddles arround with the mesh skinnings. that function that fiddles arround with mesh is:
MeshData data = mesh.MeshData;
data.Mesh = mesh.SkinInformation.ConvertToIndexedBlendedMesh(data.Mesh, flags, mesh.GetAdjacencyStream(), mesh.NumberPaletteEntries, out influences, out bones);

now before i get to this ling of code, the textures r in the mesh. after that line, the textures r disposed from that mesh. the mesh im talking about is the "mesh" object, in the code. anybody has got an idea?

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