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Point sprites HLSL problem

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Hello! --[[ Solved ]]-- Once again i was able to fight my stupidity before anyone have noticed ;-) [Edited by - Uriel on August 13, 2005 8:40:23 PM]

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I considered doing so, but problem was stupid and turned to be not D3D related.

Just remember this: always when using piont sprites with fixed pipe arrange vertex in following order:

struct Vert{

float x,y,z;
float psize;
D3DCOLOR color;


I know at least four other ppl who had the same problem. When your particles flicker instead of resizing - you know what went wrong now ;-)

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