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Fixed functionality equivalent GLSL shader code which works

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Hi there, Im looking for GLSL shader code which reproduces the exact same output as the fixed functionality pipeline. I have come upon ShaderGen and read through the Orange Book but the problem is that the code doesnt run on my ATI Radeon 9600 Pro. Some problems it gives are things like i cant use non-constant arrays. ERROR: 0:17: '[' : array must be redeclared with a size before being indexed with a variable It makes sense because indexing through an array with an unknown size requires conditional checking which i believe ps2.0 cards do not support. But there are many games out there which provide all this and more on GF3(ps1.0) cards.

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I'm also use ShaderGen for my application. I have Radeon 9600 pro also. when you got error,try run ShaderGen again with same settings. Is it a shadergen bug.
ps. Sorry for my bad english

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