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xissburg

Exporting a skinned mesh from 3dsmax to .x

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I've created a character, rigged and skinned it(using the character studio(biped and physique)) and I also animated it in 3dsmax. I exported it to .x using Panda DX Exporter but when I open it in the MeshViewer, the bones moves correctly, as I did in the animation but, the body mesh stays stoped.I think that no info about the vertices weights was exported.I'm not sure but I think I'm not configuring the exporter correctly.Do you know what should I do?!? Thanks man...

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I didn't have that problem with Panda exporter but I don't know if you are configuring it correctly. I'm not sure if there is a specific option to export/not export vertex weight data. I think it exports it even if you don't want (if such data is present). Are you exporting animation, bone and hierarchy data?

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I'm sorry, this is not exactly what you're talking about, but after solving this problem, would you please tell if you're using the same way of playing animation as SkinnedMesh SDK sample does or not.

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as I have already said, the animation is correctly exported.The unique problem is the vertex weight data.All the another things are completelly correct.

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Guest Anonymous Poster
Are you following these steps in Panda's dialog window?

1) In the "X file Settings" tab check the "Sub frame hierarchy" option of DX Frame

2)Go to "3DS Max Objects" tab and check the "Include Animation (requires frames)" and "Bones" options.

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