Jump to content
  • Advertisement
Sign in to follow this  
slayer99

Virtual Reality

This topic is 4931 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quote:
Quote:
Original post by WeirdoFu
You know how people always wondered if you can just intercept brain waves to control objects? Well, there was a highly publicized research a few years back about a new human computer interface through thought. They were able to let users control a mouse cursor and move it around the screen just by thinking about it. Warrant that it wasn't an easy task and clicking wasn't possible, but maybe it would be useful for controlling player motion in VR.

Just a thought


IIRC they also had to cut a hole in your skull and place a pad directly onto your brain. Dont think I wanna do that just yet:S


The IBVA (Interactive Brainwave Visual Analyzer) sounds more practical in that regard, though one will set you back 1.2k to 2.2k for one. It fits on like a regular VR headset, so no need for the open hole in your skull.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Trimersion is coming out with VR, but unfortunately the resolution is pretty low... even lower than some other VR headsets that have already been on the market for a while. They don't list the resolution on their website, but I think I found it on a review or something.

Here is a pretty decent site for listing a lot of VR headgear from past to present:

http://www.stereo3d.com/hmd.htm

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!