Jump to content
  • Advertisement
Sign in to follow this  
vidalsasoon

DXSAS. who's right?

This topic is 4842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

when is this standard going to become standard? The latest nVidia SDK isn't compliant with Microsofts DXViewer SAS or vice-versa. I got shaders working in my app but I gotta a pick side!

Share this post


Link to post
Share on other sites
Advertisement
I suppose it depends on what Shader IDE you intend on using. If you intend on using Nvidia's FX Composer, you will probably want to stick with their annotations. Hopefully, Nvidia will agree with MS on the standards soon and begin to update their SDK.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
FxComposer was built on an early version of DXSAS, around v0.85.
What is shipping in the SDK today is DXSAS v1.0.
v1.0 is a significant cleanup of the standard but some features that were in version 0.85 were chosen not to standardize at this time. (primarily scripting)
Some people are simply using the v0.85 scripting model with v1.0.
I cannot personally speak to future versions of FxComposer.

Daniel Horowitz
Microsoft - DirectX Solutions

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!