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medevilenemy

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Hello all, For the past 3 months (about) i have been working pretty much solo on a top-down space shooter game in opengl. In the past 3 weeks i have managed to implement an enemy AI and enemy handling system, an object handler (object= asteroids and such, not code objects), and some other cool stuff... My concept art person is working on some good designs for things as well. But i'm at a crossroads... I'm at a point where i need some input. Can anyone suggest an easily used audio library? or perhaps lead me to code which i can use to slow down the game when it is running too fast? or perhaps DXF rendering code? Any input (or even comments) would be very much abliged. -- I have a small blurb on the project on my website (www.enigmacorp.tk) in the "products" section, and i intend to add more info soon.

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I haven't used it (yet), but SDL has audio support. It is also easy to use graphics (and OpenGL!) with it, so you might find it easier to to your rendering, text output, and threading with it, too. I'm getting my space trader going really quickly by using it. Or, you could always purchase FMod, which is *the* audio library, if you don't plan on ever selling your product (otherwise, it runs about $1000-3000). Just some suggestions off the top of my head.

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I'm not interested in commercial licences -- I'd like to use all free libraries (open source or non, it doesnt matter, i just dont want to have to pay to use them)

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You can have a look at OpenAL. It's cross platform and quite easy to use. Also, i've found a little series of tutorials on how to use it here.

Hope that helps.

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