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Unity high-detailed 2d-games?

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with the use of normalmaps, perpixel lighting and other shader-based techniques, the 2d-games can reach a whole new level in visual experience. I - as probably as lot of you out here - are very interested in oldstyle arcade shooters like Gradius and R-Type and the thought of developing such a game has crossed my mind several times. Today two of my artists announced that they are interested in creating some small and cost-effective shooters for the free / indie-market on their spare time. I clearly got an opportunity to create a cool 2d-arcade "3d-ish" game using the latest technology in GPU processing. However, I really want to know what result could look like using normalmaps, perpixel lighting and posteffects. Are there any downloadable demonstrations using this techniques that you know of? Please write them down here

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Facewound looks stunning in every aspect.

And I don't mean to self-promote here, but I am also working on a graphically-advanced 2D game. The website here.

Fortunately, many shader techniques currently used in 3D games become much simpler to implement in 2D. In the near future, I hope to see a new batch of 2D games released with advanced graphics. There is a certain fling I get with a 2D game that I just cannot always grasp in 3D.

I would like to add though that if you are going for the indie market, be careful about using shaders. Depending on your target audience, you could seriously hurt your sales by requiring a graphics card that supports shaders.

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