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OpenGL Directx Volume texture

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I was working with directx and cg and i encountered a problem.there is no CLP0 binding semantics in directx profile of cg.but in opengl it is.i want to do clipping using cg.can u please help me?i had other question also.i want to know whether we can map volume texture in a pyramid instaed of i wanted to convert cartesian to pyramidical grid.please help me.

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