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yeilam

D3DRS_ZBIAS - cards compatibility

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Any experience with D3DRS_ZBIAS regarding video cards compatibility? I'm rendering all transparent polygons with SetRenderState(D3DRS_ZBIAS, 16) to make them infront of opaque ones. It works well on few graphics cards but I'm not sure how much it is supported and gives the same results on others.

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Not personally, but Tom Forsyth put up a great post about it and why it's not a particularly great thing to use. He also suggests a better alternative. Hope that helps.

-Mezz

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