Advertisement Jump to content
Sign in to follow this  
fathom88

VBO's on Windows ??

This topic is 4906 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Silly question. I'm trying to use VBO's in my Windows App. When I compile, the associated functions like glGenBuffers are undeclared. Do I need to download a new lib and .h? If so, where can I get it for Windows. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
u will need to include glext.h and also get the function pointers to all the related funcs using wglgetProcAddress( "funcname" ). refer to NEHE's tutorials for VBO. Its comprehensive

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!