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oobb - point collision detection

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i've recently got into collision detection, and so far i'm able to: - build a oobb tree out of a mesh. - tell if two oobb intersects. i think that the next step would be the collision response and, since this is a quite complex subject, i was thinking that it would be simpler to begin with a oobb-particle collision, but it looks that i'm unable to find anything useful on google regarding this. so, any help/reference would be highly appreciated! TIA.

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stuff.

unlike the title says, it's not just about spheres. It's still work in progress, but you have a doc and code for particle collision, and other collision detection methods.

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