Jump to content
  • Advertisement
Sign in to follow this  
TechnoGoth

RTS: - Interface

This topic is 4841 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Has the interface in an RTS ever limited your enjoyment of the game? If so How? and Why? What sort of control or functionality have you always wanted from the main interface? A few ideas I've had thus far are: -Unit list which can be used to select and focus on any unit. -Easy to use Filters on the unit list which allow sort, and hide units by a verity of criteria such as show only units on screen or only units involved in combat, etc.. -Unit hierarchy; able organize units into different levels of unit clusters, and be able build and replace units as cluster instead of as individual units. -Able to set unit behaviors. Such as search and destroy, explore, or to use abilities automatically.

Share this post


Link to post
Share on other sites
Advertisement
I could think one off the top of my head right now. I have seen alot of RTS games where you CANNOT group your units into numbers. This completely ruin the experience for me because I can't simple click on a quick key and get a group of units selected immediately. Usually I have to go search for them and select them with my mouse. This waste me alot of time and it is really annoying. I would really appreciate if game devs would implant that in their future games.

Share this post


Link to post
Share on other sites
I concur. Group quick keys are pretty important.

Group limits also suck.

Beyond that, just the general limitation that the UI can never provide all the information I'd really like [seeing combat results for 2 areas for example] or all the control I'd really like [accurate, speedy, well timed attacks/movement/abilities]...

Share this post


Link to post
Share on other sites
Wow that would be kind of interesting. Hitting the c button opens up a second camera on your current screen and the input is displayed on your mini map (which is usually at the top right corner of your screen). That way you can move from that area and still see from the mini map :P... I suppose the camera could go away once you press on the "c" again... =D

Share this post


Link to post
Share on other sites
Take a look at some screenshots of different titles, such as:

Warcraft III
Diablo II
Command and Conquer: Generals
Rome: Total War

I'd recommend making the menu on the bottom, but for the most part, do what you think is good

Share this post


Link to post
Share on other sites
Split screen view is an interesting idea. Anyone here used blender? it lets you split the screen in to parts. So what about it would people like to be able to divide the screen into up to 4 parts? I can't imagine that it would overly difficult technically to implement this.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!