A new twist on pong...

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10 comments, last by NQ 18 years, 8 months ago
Quote:Original post by Fournicolas
Let's intertwine two ideas...

Superimpose the grid on a rectangular surface. The grid represents the density of gravity over your part of the field, and is affected by each landing, meaning that each time the ball falls on the surface, the grid gets deformed to suit an object which would normally go THROUGH the surface, to some extent, like with a rubber sheet.

This means that from the second stroke, the moves of the ball are affected by the modified gravity through the field, making trajectories go pretty erratic beyond six or seven travels and rebounds...

Would that make it fun, for a while? Or would that be too much?
Black-Hole Pong...


Interesting.

Maybe another similar idea would be to allow the players to shoot "gravity bullets", little spheres that quickly travel across the arena, warping the portions of the grid they pass over.

These are really interesting ideas. If school hadn't just started, I might actually take this seriously enough to make a little demo or something. I can't see this being very hard at all to implement.
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Yeah, good idea. Instead of just playing in a warped enviroment, give the player the control of how to warp it. Everything's normal to begin with, but you get add-ons which you can fire off from your bracket. Physcial function add-ons.

I'm not sure how the player would aquire these add-ons in the game, but they could be things such as: gravity-ammo, antigravity-ammo, star wars traction beam, reactive armor and so on...

The gravityammo would allow the player to fire them in a clever way to make it more difficult for the opponent. He could probably also learn some way of using them which makes it easier to catch the ball as well.
The traction beam could be used to catch incoming balls, but more interestingly it could be used to suck your own ball back to you - allowing you to do a double-bounce with twist and uber-speed. Or something.
Reactive armor would explode every time the ball touches the bracket, shooting it off with amazing speed instantly.

In order for this to not mess up gameplay, the playing arena need to be longer than the traditional screen-sized pong. Such arenas are way too short, and the players would find it incredibly difficult to catch anything at all.
----------------------~NQ - semi-pro graphical artist and hobbyist programmer

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