Jump to content
  • Advertisement
Sign in to follow this  
omega_001

Evaluator's

This topic is 4837 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know how to retrieve the coordinates generated during beizer curve evaluation using native gl commands. My math skills aren't quite up to the point I understand the formula that generates them (less someone knows of some pratical examples I can try out), so if there's a way to retreive them during evaluation that anyone's willing to share that would be dandy.
glBegin(GL_LINE_STRIP);
   for (i=0; i<=30; i++)
      glEvalCoord1f((GLfloat)i/30.0);
      // I want to be able to retrieve the generated coordinate
      // each loop iteration.
glEnd();


Thanks in advance. - Bill

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!