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burnettryan

Physics Engine Comparison

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Does anyone know where i can find a comparison of physics engines that are currently available? (commerical and open source). I am looking to integrate a physics engine into my 3d renderer and have been doing some research by visiting the various websites but it is difficult to tell what are the physic engine's advantages/disadvantages. I am looking for a product matrix type website that list the features, supported platforms, etc. Or if anybody has any advice on how to start to evaluate the physics engines. Thanks in advance Ry

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You might check out Monster's "Gangsta" physics wrapper for Ogre. It simulataneously supports 3 or 4 physics engines so you can set up the same environment and see how they process it side by side. Very cool.

You can find it on the Ogre forums

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Ganstad wrapper is very nice idea in a very early stage.
The only problem is that the owner refuses to add any functionality that is not supported by ODE.
So as it stand now it can only be used to benchmark ODE speed again other engines.
Common features supported by almost all engines like convex hull collisions, real cylinders, continue collision, arbitrary joints configurations, triggers, engine stability, and some more exotics ones are impossible to measure.

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I am hosting a physics forum and also a physics engine, called Bullet.
http://www.continuousphysics.com/Bullet/

You might find a bit of information there, but no comparison yet. Perhaps later.

Erwin

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