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Metal Gear Solid: the good and bad gameplay elements

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okay, maybe i am ripping off a previous topic. but seriously, i've always enjoyed every metal gear solid game (i still play them over and over) and i figured there's probably other people in this forum that enjoy the metal gear solid games as well. anyway, i was wondering if any of you guys could give game design feedback on the good and bad elements of any metal gear solid game.

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I share you love for the series but if you want a bad:

-Totally unforseeable traps.

I hate when I successfully avoid all guards and stuff like that to only step on something I couldn't detect or avoid without having fallen victim to it the first time.

In the latest game I thought the whole "having to eat" part a bit redundant. I'm not saying they should remove it but atleast make it less annoying. If they must keep it atleast make food a bit more scarce and make Snake less hungry. Heck I hated how he was always hungry it took no time what so ever. Atleast if you make his hunger go up slowly and make food more scarce when you find something you're actually happy to find it "oh food!"

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