Plain DirectX9 tutorials?

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5 comments, last by PartTwo 18 years, 8 months ago
All the tutorials i have found have some sort of wrapper or extra code that you just include make it easier for you. If i were to use extra code to make it easier for me I would want to write it myself or it at least be standard in directx. I can't find a set of tutorials that teach you plain directx, all the basics so i can pick up bits and peices from other tutorials when im done. Can someone help me out??? and im sorry if this has been asked alot, I tryed searching.
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Look at the first 5 tutorials in the SDK. Also see 'For Beginners' in my sig.

ace
I like the codesampler tutorials.
game development is liek a state of mind man.. it's liek when you liek... think... and then you liek make it fun++

- Yes I'm drunk.
Hey, Try out some of the sites -
http://www.andypike.com/tutorials/directx8/
http://www.drunkenhyena.com/cgi-bin/directx.pl
http://www.codesampler.com/dx9src.htm

Codesampler is the best among these.
Hi there PartTwo,
I am sorry to hear that you are struggling to find tutorials :(,

You can have a look at my tutorials and please. All comments are welcome

Pieter Germishuys's Tutorials. (C# and Managed DirectX)

Take care bud.
Quote:Original post by PartTwo
All the tutorials i have found have some sort of wrapper or extra code that you just include make it easier for you. If i were to use extra code to make it easier for me I would want to write it myself or it at least be standard in directx. I can't find a set of tutorials that teach you plain directx, all the basics so i can pick up bits and peices from other tutorials when im done.

Can someone help me out??? and im sorry if this has been asked alot, I tryed searching.


I would HIGHLY recommend purchasing this book: Introduction to 3D Game Programming with DirectX 9.0 by Frank Luna

It is the best beginners book on DirectX I've ever read. It's pure DirectX and gets straight to the point. It starts assuming you know nothing and covers everything from how colors and textures are represented to an introduction to vertex and pixel shaders using the HLSL. It uses pure DirectX API with absolutely no wrappers and explains what every function parameter does in every function call.

Wow everyone, thanks for your input, now I have a couple reliable resources when i begin learning DirectX. Im hoping to become a programmer when I am older and maybe even start up my own software company. Lately I've been looking into games and I figured DirectX would be perfect to pick up after learning C++ for the past year.

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