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NamelessTwo

Scripting or no scripting :)

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Should I add a scripting language to my project or no. If yes: which language would you recommend? What do you prefer personally: scripting or no scripting?

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Quote:
Original post by NamelessTwo
Should I add a scripting language to my project or no.


Depending on your project, you should or you shouldn't add a scripting language to it.

Quote:
Original post by NamelessTwo
If yes: which language would you recommend?


I heard that LUA and AngelScript are good ones.

Quote:
Original post by NamelessTwo
What do you prefer personally: scripting or no scripting?


So far I wasn't scripting, but I'm going to use AngelScript in my next project.


If you want better (more detailed) answers, ask better (more detailed) questions :-)

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Thank you for your recommendation!

Here is another one: what would be the reason for you to choose to integrate some scripting system into your project?

What about Python is it good for RT applications?

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What do you mean by "RT"? Personally I find Python easy to embed and use it for almost all of my game logic in my current game project.

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Quote:
Original post by SiCrane
What do you mean by "RT"? Personally I find Python easy to embed and use it for almost all of my game logic in my current game project.


RT == real time application maybe.

@NamelessTwo: Anyways Python is also widely used scripting language for games that should say enough. Infact i've read one company using Python as there main language that calls C++ code for speed critical parts only.

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Lua seems to be a popular choice, both in the gamedev community and commericially (world of warcraft is scripted using Lua).

Personnally, I prefer Python as it has native support for object orientation and for boost::python

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Quote:
Original post by NamelessTwo
What about the performance of scripting languages? What they should be used for and what are they not suitable for?

A good rule of thumb: write everything you want to in the scripting language, without worrying about performance. Later, if and only if it is too slow, rewrite the bits that are too slow in a lower-level language.

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