Scripting or no scripting :)
Should I add a scripting language to my project or no. If yes: which language would you recommend?
What do you prefer personally: scripting or no scripting?
Quote:Original post by NamelessTwo
Should I add a scripting language to my project or no.
Depending on your project, you should or you shouldn't add a scripting language to it.
Quote:Original post by NamelessTwo
If yes: which language would you recommend?
I heard that LUA and AngelScript are good ones.
Quote:Original post by NamelessTwo
What do you prefer personally: scripting or no scripting?
So far I wasn't scripting, but I'm going to use AngelScript in my next project.
If you want better (more detailed) answers, ask better (more detailed) questions :-)
Thank you for your recommendation!
Here is another one: what would be the reason for you to choose to integrate some scripting system into your project?
What about Python is it good for RT applications?
Here is another one: what would be the reason for you to choose to integrate some scripting system into your project?
What about Python is it good for RT applications?
What do you mean by "RT"? Personally I find Python easy to embed and use it for almost all of my game logic in my current game project.
Quote:Original post by SiCrane
What do you mean by "RT"? Personally I find Python easy to embed and use it for almost all of my game logic in my current game project.
RT == real time application maybe.
@NamelessTwo: Anyways Python is also widely used scripting language for games that should say enough. Infact i've read one company using Python as there main language that calls C++ code for speed critical parts only.
Lua seems to be a popular choice, both in the gamedev community and commericially (world of warcraft is scripted using Lua).
Personnally, I prefer Python as it has native support for object orientation and for boost::python
Personnally, I prefer Python as it has native support for object orientation and for boost::python
Once you figure it out, Boost::python is very nice to work with and Python is quite powerful.
What about the performance of scripting languages? What they should be used for and what are they not suitable for?
Quote:Original post by NamelessTwo
What about the performance of scripting languages? What they should be used for and what are they not suitable for?
A good rule of thumb: write everything you want to in the scripting language, without worrying about performance. Later, if and only if it is too slow, rewrite the bits that are too slow in a lower-level language.
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