Jump to content
  • Advertisement
Sign in to follow this  
coollofty

it seems the AngelScript havent "include" keywords?

This topic is 4843 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Since AngelScript doesn't load the files itself, it cannot support include directly. However, you easily write a simple preprocessor that scans for #include directives and if found adds a second script section with the included file.

When the preprocessor finds an #include it could easily remove it from the original script by substituting the first two characters for //, making the line a comment. That way AngelScript will still be able to compile the script without problems.

Read the following article for more info: Using #include with AngelScript

Regards,
Andreas

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!