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Scent-Enabling ...

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How about video/online gaming being “Scent-Enabled”? It would bring a complete new dimension to the serious game players enabling him/her to enjoy the complete juice of the game.

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It's an interesting idea but as far as I know the scent "creating" devices which are available have a very limited number of scents they can create.. I don't know the details about how they work but I'd assume they would probably need to be replaced/refilled after a certain amount of time

I just can't imagine paying extra money for a peripheral that would allow me to smell a few smells, let alone when I'd have to get a different one for each game.

It seems to me like it'd be a little bit over the top for something that most people wouldn't really want (but of course might try out for the novelty of it)

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Imagine smelling the burning rubber in Need For Speed or the rotting bodies in Doom...


uuugh then again nevermind, not sure I want those smells :P

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Well, I have been toying around with the idea of using scent in a game. Rather than having the player actually smell the smells, I was thinking about having an icon appear on the screen with a description of the smell below it (of course, this is for a first person view game. I am not quite sure how well it would work otherwise).

Eg: The player is running into a forest, and the icon gradually appears with the words "Damp pine forest" below it...

Just a thought though...

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Sounds a bit superfluous. Honestly, I don't even think the existance of 'rumble packs' in console controllers is warranted, let alone 'smell packs'. It wouldn't really add much to the gameplay.

Moe's idea seems more practical.

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I think we're just going about it the wrong way. We need to stop working through the middle machine and go straight to the source. Hard wire the brain and plug straight up. No need for displays, speakers, control devices, or scent machines :P

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I just got an email from these guys like I'm assuming quite a few of us in this thread did (or is it a weird coincidence?)

That's basically what I imagined reading this, it takes cartridges and emits the scents from them while it's controlled via the computer. I still just don't think that there's anything that would make me want to buy this, most smells I'd associate with games are not pleasant, so I'm not sure why I'd want to pay to smell them.

(Of course if it were SimBakery or something maybe I'd buy one [grin])

edit: on closer inspection the OP is from Savannah where this trisenx company is from, and they just registered to ask this question it seems, I'd say this is market research not a real post

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Quote:
Original post by Radiostorm
Moe's idea seems more practical.

Ah, I am glad to hear that someone likes the idea (or at least thinks that I'm not entirely off my rocker). I think it could be done, but doing it well and doing it so it doesn't distract the player could be tricky. I was just doing a little thinking about it - if you can get the player to remember times/situations where they have smelled a certain scent, it could have an amount of emmotional pull associated with that smell. If they think they are smelling that smell, then the game might be able to hook into that users emotions and pull the player into the game that much more.

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Quote:
Original post by Moe
Any other thoughts on my idea?


It sounds a little like something from an adventure game. You could use the system for showing dangerous gases (such as an almond-like smell for hydrogen cyanide). Of course you might also want to have some safe smells, so people don't just run when they see the smell icon out of the corner of their eye.

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