Making circles more bouncy on colision

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2 comments, last by Sneftel 18 years, 8 months ago
I managed to implement two circles coliding but they don't really bounce away from each other like I want. I did it like this http://freespace.virgin.net/hugo.elias/models/m_snokr.htm webpage said to. What I want is when the balls hit they bounce away from each other more and when they do its a temporary and kind of seperate from the balls normal movement. Not really sure where to start with it though! Thanks, David
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So, just to make sure I'm understanding you: you want the balls, when they collide, to bounce away with greaster momentum than before the collision? In other words, you don't want the collision to be physically accurate?
Yea theres a game called Hajiki which I'm (trying) to make a bit of a clone of. I'm going for physics like it has because its a fun game which is more important than how realistic it is.
In that case, you can simply scale up the calculated impulse value.

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