Jump to content
  • Advertisement
Sign in to follow this  
The Parrot

Rendering all 4 channels to a surface

This topic is 4837 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, it's terribly hard to search such specific items on the web so I hoped I could get an answer for my question here :) What I want to do is render to a surface, but for all channels; so red, green, blue and alpha. Is this possible? Since a surface is capable of storing all 4 of these I'd hope so, but I'm not sure as it isn't explained anywhere. Just for clarification; I'm rendering 3d geometry with texture maps, and I want to render them to a surface, keeping the alpha channel rather as using it for blending the texture. Cheers for reading, -Jeroen

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!