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luasitdown

What is D3D initialization?

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I think initialization == create D3D DEVICE object. It just instantiate a class to create a object. So why someone said initializatoin is complex?

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It's complex, because graphics cards, nowadays, are very complex and loaded with much features. In the initialisation, you setup the card that's in the computer, to fit for your program. And there are a lot of cards on the market. You want your program to run on all cards.

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Quote:
Original post by luasitdown
It just instantiate a class to create a object.

Essentially it is that, but in truth it is much more complicated. Don't be too influenced by the example framework and samples - they're trivial by comparison to a fullblown engine (D3D initialization in my codebase is several 100 lines of code).

You might wish to think of initialization as the process after which the hardware is in a state ready to be rendered to - ready to have the main graphics rendering loop. That is, your device is configured and all your resources are loaded (textures, geometry, shaders etc...). Suddenly it ceases to be so trivial [grin]

hth
Jack

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