Get adapter name
Anyone know an easier way to simply retrieve the name of the adapter than the way they are doing it in the sdk examples? i would think it would come back in d3dcaps9 but it doesnt. i want to avoid including that microsoft library that gets the adapter name if i can (DXUT.h, DXUT.cpp)
I don't know how they're getting the name in the SDK examples, but this seems pretty easy:
Once again.. this forum really should have a "someone posted while you were typing" indicator.
D3DADAPTER_IDENTIFIER9 id;pDirect3D->GetAdapterIdentifier(0,0,&id);// the id.DeviceName member should have the name
Once again.. this forum really should have a "someone posted while you were typing" indicator.
Quote:Original post by Drakex
Once again.. this forum really should have a "someone posted while you were typing" indicator.
[wink]
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